In the wake of a glimpse of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting franchise is about as ubiquitous video games in existence. Pikachu is just as recognizable as Disney's mascot, perhaps even more. The persistent pandemonium surrounding card prices ensures near-daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral annually.
However despite that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were buried under the hype of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games focus on the combat element of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu